Our focus was to nail Smash-like gameplay feel and provide top-notch online Netplay.” As long as we made it free and scratched the surface of Smash's greatness, we thought we'd at least break even. After all, we figured, there are way more PC players than there are Nintendo console owners. We couldn't compete on graphics or IP, so the best we came up with, at the time, was to make it PC-first and free-to-play. The one thing we all could agree on was that we were going to make a game to try to rival the Smash series. “There were many differences of opinion on tactics. " Icons' gameplay debut was one of the saddest moments in my life."Īs the team was built up with both developers affiliated with and not attached to Project M, Wavedash had to decide their overall vision for Icons: Combat Arena. I am so glad we brought them on board, and they've since gone on to do great things in the game industry.” Joining Wavedash was an opportunity for them to apply their credentials in a real game studio. They worked small gaming-related gigs underpinned by unrelated, entry-level retail jobs. They were hobbyists in the eyes of professional game studios. “These were not people who could pick up their things and work on another game. They spent their entire professional careers working on a now-abandoned project,” he pointed out. "I spent a lot of time with those folks from Project M around the time they first joined. Moving over from Project M was hard for some of the developers too. The developers chosen were largely based on prior personal relationships,” Kovalik explained. Looking to make the best of a bad situation, we handpicked a few Project M developers to join forces with us. Wavedash was just as upset as everyone else about the news. “ Project M was shut down due to an unconfirmed legal threat from Nintendo. The founders of Wavedash played Project M and knew some developers personally, but were not affiliated at all.” That being said, there was still a significant connection between the two projects. "There actually was no overlap in the leadership of Project M with Wavedash. Kovalik cleared up one of the biggest misconceptions about Icons: Combat Arena that has been around since its announcement: that it was a successor to the Super Smash Bros.
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